GAPID is a developer tool for recording and inspecting calls made by an application to the graphics driver.

It is open-source: https://github.com/google/gapid

Download a GAPID release

Unstable developer releases are also available here.

GAPID image
Using GAPID to step through each individual draw call of a frame

Once a capture of a target application has been made, GAPID lets you disconnect from the target and inspect all the graphics commands made by the application.

GAPID is able to replay the command stream, letting you visualize the frame composition by stepping through each command and inspecting the driver state at any point in the stream. Replay also supports modifications, allowing you to adjust command parameters and shader source to instantly see what effect this would have on the frame.

GAPID can also visualize the textures, shaders and draw call geometry used by the application.

API support

  Android Windows macOS Linux Stadia
OpenGL ES - Trace check        
OpenGL ES - Replay check check check check  
Vulkan - Trace check check   check check
Vulkan - Replay * check check   check check

* Vulkan replay currently needs to be performed on the same device used to trace.

While GAPID is primarily targeted for games developers, it can also help developers to inspect low-level 2D graphics calls made by the Android graphics framework.

GAPID is under active development and has some known issues. Your feedback is appreciated!